My Blog

Lukas Sandborgh

Game Programmer

Game programmer with a particular interest in tools development. Experienced in Gameplay, UI, Systems and Tools. C , C#, Unreal Engine and Unity. After 5 years of experience I am confident enough to say I am not absolutely horrible. Mostly.

Rubber Bandits – Networked brawler game

Trailmakers – Networked physics based vehicle builder game

Description: During the development of this project I spent a …

This was our first project actually written in C++. Whilst …

During this project C++ started making a lot more sense, …

Description:This was the first project of the second year, the …

Terra Cristallum was our first project at The Game Assembly. …

The 4th game developed during the first year at The …

Hey there, I’m Lukas Sandborgh,

a game dev enthusiast with a knack for crafting immersive gaming experiences. From the get-go, I’ve been all about diving into the world of game development, learning the ropes through trial and error, and plenty of late-night coding sessions.

I’m all about pushing the envelope when it comes to game design. Whether I’m tweaking gameplay mechanics or weaving intricate narratives, I’m constantly on the lookout for new ways to blow players’ minds.

Over the years, I’ve tinkered with all sorts of projects, from indie gems to big-budget productions. But no matter the scale, my goal remains the same: to create games that stick with you long after you’ve put down the controller.

So if you’re ready to embark on an epic gaming adventure, buckle up! Because with me at the helm, you’re in for one heck of a ride.