Description:
This was the first project of the second year, the first 3D project, and the first project we developed our own engine for.
At the end of the first year I was starting to feel like I had some experience.
That feeling went straight out the window. This was a whole new whirlwind of chaos and mayhem, and nothing made sense.
Getting models from the artists, through Unity and the level designers, and finally into our game became the bane of my existence for 2 weeks. Who knew scale could cause so many problems?
My main contributions:
PBL
Collision
Projectiles
Controls
Threaded and buffered rendering
Unity scene export