My Blog

Lukas Sandborgh

Game Programmer

Hayashi

Description:
During this project C++ started making a lot more sense, as one would hope.
I was (and still am) of course by no means a “finished” programmer. However, a certain flow was found, and not everything made my head hurt quite as much anymore.
Insofar as the game goes, I would even go so far as calling it a success. It is by far my favorite of the games we made in the first year.
During the project I chose to focus my efforts on the control scheme and creating a smooth experience for the player.

My main contributions:

Player controls.
Animations.
Feedback.